Project Type

Personal Project

Role

UX Designer

Problem

Climbing is a sport that demands intense perseverance and constant motivation. While climbers can connect through traditional social media, those platforms often lack the specific, tight-knit community needed to push someone to the next level. Without a dedicated support system within their gym, it’s easy for climbers to feel isolated or frustrated when they hit a plateau. This lack of connection is often what causes people to visit the gym less frequently or eventually leave the sport altogether.

Solution

Krimp is an online platform designed to inspire climbers to push their limits by connecting their experiences with the wider community. Meeting new people in person can be intimidating for many, but Krimp provides a comfortable, digital-first environment where climbers of all skill levels can share their progress. By creating this space, the app lowers the barrier to entry for social interaction, allowing users to find motivation in each other's journeys.

From Concept to Code

A climbing social platform designed in Figma and developed using AI-driven code via Lovable.

Figma Hi-Fi Prototype

Project Case Study